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	<title>BitThirsty.com &#187; Nintendo</title>
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		<title>More TimeSplitters 4 Rumours</title>
		<link>http://www.bitthirsty.com/more-timesplitters-4-rumours</link>
		<comments>http://www.bitthirsty.com/more-timesplitters-4-rumours#comments</comments>
		<pubDate>Sun, 26 Feb 2012 00:18:40 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[TimeSplitters]]></category>
		<category><![CDATA[TimeSplitters 4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4903</guid>
		<description><![CDATA[My Nintendo News is reporting that Crytek plan to announce TimeSplitters 4 at this year&#8217;s Electronic Entertainment Expo. This comes just days after a job posting involving the German-based studio was spotted on EA&#8217;s wall. Previously EA and Crytek worked on Crysis 2, which was released last March. The most interesting bit of news is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bitthirsty.com/wp-content/uploads/2012/02/ts4.jpg" alt="" title="TimeSplitters 4" width="600" height="358" class="alignnone size-full wp-image-4904" /></p>
<p><a href="http://mynintendonews.com/2012/02/25/dead-space-overstrike-and-timesplitters-4-coming-to-wii-u/">My Nintendo News</a> is reporting that Crytek plan to announce <em>TimeSplitters 4</em> at this year&#8217;s Electronic Entertainment Expo. This comes just days after a job posting involving the German-based studio was <a href="http://www.computerandvideogames.com/336578/crytek-working-on-new-game-with-ea-crysis-3-inbound/?cid=OTC-RSS&#038;attr=CVG-General-RSS">spotted</a> on EA&#8217;s wall. Previously EA and Crytek worked on Crysis 2, which was released last March.</p>
<p><span id="more-4903"></span></p>
<p>The most interesting bit of news is that Crytek is planning on bringing <em>TimeSplitters 4</em> to the Wii U, alongside the Xbox 360 and PlayStation 3. These rumours certainly coincide with Nintendo&#8217;s willingness to secure third-party support for their future platform.</p>
<p>Rumours of a future <em>TimeSplitters</em> project have been ongoing for years now, with the last notable <a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/ ">bit of news</a> coming from Official PlayStation Magazine UK last summer. Crytek UK, formely known as Free Radical, were picked up by Crytek in 2009.</p>
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		<title>Buying Skyward Sword this Week? Beware of the Hybrid European Edition</title>
		<link>http://www.bitthirsty.com/buying-skyward-sword-this-week-beware-of-the-hybrid-european-edition</link>
		<comments>http://www.bitthirsty.com/buying-skyward-sword-this-week-beware-of-the-hybrid-european-edition#comments</comments>
		<pubDate>Tue, 15 Nov 2011 16:11:23 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>
		<category><![CDATA[edition]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[limited]]></category>
		<category><![CDATA[pal]]></category>
		<category><![CDATA[skyward]]></category>
		<category><![CDATA[sword]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4762</guid>
		<description><![CDATA[I&#8217;ve started to notice a trend when it comes to limited edition SKUs of Wii games released in Europe. I bought the Xenoblade Chronicles Bundle Pack (you know the one with the Red Classic Controller) back in September, and was surprised to see that the box inside differed from the regular edition I&#8217;d seen on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/skyward_sword_limited_edition_box.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/skyward_sword_limited_edition_box.jpg" alt="" title="Skyward Sword: Limited Edition Pack" width="600" height="358" class="alignnone size-full wp-image-4765" /></a></p>
<p>I&#8217;ve started to notice a trend when it comes to limited edition SKUs of Wii games released in Europe. I bought the <em>Xenoblade Chronicles</em> Bundle Pack (you know the one with the Red Classic Controller) back in September, and was surprised to see that the box inside differed from the regular edition I&#8217;d seen on the store shelf earlier that evening when making my purchase.</p>
<p><span id="more-4762"></span></p>
<div id="attachment_4770" class="wp-caption alignright" style="width: 210px"><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/51HVZU76ACL._SL500_SL160_.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/51HVZU76ACL._SL500_SL160_-200x131.jpg" alt="" title="Xenoblade Chronicles" width="200" height="131" class="size-medium wp-image-4770" /></a><p class="wp-caption-text">Xenoblade Chronicles Bundle Pack</p></div>
<p>Now it&#8217;s quite common to receive different cover arts with special editions, but this wasn&#8217;t different, instead it was a compromised version of the regular box art. What do I mean? Instead of the blurb and accompanying text we&#8217;re used to seeing alongside images of the game, the back cover is filled with two thirds of disclaimer text (or whatever you call that shit) in, wait for it&#8230; SEVEN DIFFERENT FUCKING LANGUAGES!!!</p>
<p>And if that isn&#8217;t enough, the front has PEGI and USK ratings on it. Yes, two ratings from two different boards, with &#8220;Not to be sold separately&#8221; spelt out seven times. I guess there wasn&#8217;t enough room on the back, huh?</p>
<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/symb.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/symb.jpg" alt="" title="Xenoblade Chronicles" width="600" height="265" class="alignnone size-full wp-image-4776" /></a></p>
<div id="attachment_4773" class="wp-caption alignleft" style="width: 210px"><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/se.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/se-200x141.jpg" alt="" title="Xenoblade Chronicles" width="200" height="141" class="size-medium wp-image-4773" /></a><p class="wp-caption-text">Regular Edition/Compromised Edition</p></div>
<p>I know I&#8217;m probably part of a handful of people who actually care about this kind of thing, but it really puts me off buying these special editions, so much so that I&#8217;ve opted for the regular edition of <em>Skyward Sword</em>. I know, I know, gold Wiimote. How will I live?</p>
<p>Why do they do this? I don&#8217;t know. Probably to save money I guess. Whatever the reason, it just seems like a lazy effort on Nintendo&#8217;s part. They go to all the trouble of creating different PAL boxes for each territory with the regular editions, but they won&#8217;t do the same for the edition you end up paying more for, instead they give you the 7-in-1 edition, take it or leave it. I just don&#8217;t get it.</p>
<p>Anyways, here&#8217;s your <em>Skyward Sword</em> Limited Edition packaging incase you were wondering:</p>
<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/sky.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/sky.jpg" alt="" title="Skyward Sword: Limited Edition Pack" width="600" height="337" class="alignnone size-full wp-image-4779" /></a></p>
]]></content:encoded>
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		<title>Thoughts on the Future of Grand Theft Auto</title>
		<link>http://www.bitthirsty.com/thoughts-on-the-future-of-grand-theft-auto</link>
		<comments>http://www.bitthirsty.com/thoughts-on-the-future-of-grand-theft-auto#comments</comments>
		<pubDate>Fri, 04 Nov 2011 04:50:04 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[auto]]></category>
		<category><![CDATA[grand]]></category>
		<category><![CDATA[gta]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[theft]]></category>
		<category><![CDATA[v]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4667</guid>
		<description><![CDATA[Present-day. San Andreas. These were the answers to two of the most important questions answered within seconds of the trailer going up online. Because on Wednesday afternoon, Rockstar pulled the curtain back for the first time on the industry&#8217;s worst kept secret, Grand Theft Auto V. From the moment Grand Theft Auto IV hit shelves [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0001_Layer-2.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0001_Layer-2.jpg" alt="" title="Grand Theft Auto V" width="600" height="337" class="alignnone size-full wp-image-4680" /></a></p>
<p>Present-day. San Andreas. These were the answers to two of the most important questions answered within seconds of the <a href="http://www.bitthirsty.com/grand-theft-auto-v-trailer-dissected">trailer</a> going up online. Because on Wednesday afternoon, Rockstar pulled the curtain back for the first time on the industry&#8217;s worst kept secret, <em>Grand Theft Auto V</em>.</p>
<p><span id="more-4667"></span></p>
<div id="attachment_4714" class="wp-caption alignright" style="width: 210px"><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/RedDeadRedemption_sc005.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/RedDeadRedemption_sc005-200x112.jpg" alt="" title="Red Dead Redemption" width="200" height="112" class="size-medium wp-image-4714" /></a><p class="wp-caption-text">Rockstar have hardly been absent this generation</p></div>
<p>From the moment <em>Grand Theft Auto IV</em> hit shelves back in 2008, fans haven&#8217;t been able to stop speculating about the next city the series would gravitate towards. Amsterdam, Canada and others were laughed off, whereas some of the more serious suggestions (London, Cuba, Tokyo) seemed plausible. Whatever side of the fence you were on, one thing seemed certain; it was time for GTA to move outside of the United States.</p>
<p>Over the last few years Rockstar Games have focused their attention into various other IPs, notably <em>Red Dead Redemption</em> and this year&#8217;s detective thriller <em>L.A. Noire</em>, with <em>Max Payne 3</em> waiting in the wings for an early release next quarter. With rumours of new consoles on the horizon growing fast, fans began to wonder if they might ever see another <em>Grand Theft Auto</em> this side of consoles.</p>
<p>Just last week, out of the blue, in typical Rockstar fashion I might add, <em>Grand Theft Auto V</em> was officially announced by Rockstar Games, with a trailer set to follow the following week. Speculation started up again; and characters, locations and time periods were all at the forefront of the conversation. Why were they moving straight to <em>V</em>? Why weren&#8217;t they following the 1-2 year development cycle that worked so well on the PS2? Did we need <em>V</em> and why had Rockstar taken four years out to develop the next <em>GTA</em>? Whatever the answers to those questions were, this was going to be huge.</p>
<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/vine.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/vine.jpg" alt="" title="Grand Theft Auto V" width="600" height="337" class="alignnone size-full wp-image-4695" /></a></p>
<p>On time and as promised the trailer hit the internet on Wednesday afternoon, bringing back a familiar setting along with it – San Andreas. Set in the current day, you play as retiree (sort of) who&#8217;s moved to Los Santos with plans of leaving behind a life of crime and settling down. Reaction from fans was mixed. While some were happy to be going back, others felt let down by Rockstar for playing it so safe. </p>
<p>Personally, I thought the trailer was phenomenal. Rockstar always fill their trailers with clues to keep fans guessing and pump out stuff so infrequeuntly, you can&#8217;t help but get caught up in the hype. Rockstar are masters at this, and just up until a few years ago, they used to keep gameplay screens and videos under wraps until launch day. I always loved that about them.</p>
<div id="attachment_4689" class="wp-caption alignright" style="width: 210px"><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/fut.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/fut-200x106.jpg" alt="" title="GTA: Future" width="200" height="106" class="size-medium wp-image-4689" /></a><p class="wp-caption-text">Now this would have been a bold move</p></div>
<p>I guess I&#8217;m okay with San Andreas, and I can wait until the next generational leap for them to do something completely different, I just believed the time was now. For the sake of the series, they either need to step outside of America, or do something completely revolutionary. I understand the allure of America, <em>Grand Theft Auto</em>&#8217;s always seemed to succesfully poke fun and thrive off of American pop culture, it&#8217;s been the backbone of the series in a way. The problem I have is that revisiting the same cities over and over gets repetitive, no matter how good the stories yet to be told are.</p>
<p>Building up to the release of the trailer, I&#8217;d hoped the series would return to London, the odd city out that has yet to receive the 3D treatment since the top down <em>GTA</em> games of the 90s. The underworld of organised crime in London would have worked so well as the backdrop to the next <em>GTA</em> game, with movies like Lock, Stock and Snatch acting as its foundation, just as Goodfellas was to <em>III</em>, Scarface to <em>Vice City</em> and Menace II Society to <em>San Andreas</em>.</p>
<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/vice.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/vice.jpg" alt="" title="Grand Theft Auto: Vice City" width="600" height="337" class="alignnone size-full wp-image-4693" /></a></p>
<p>I&#8217;ve always thought what made <em>Vice City</em> and <em>San Andreas</em> so great were the perfectly matched time periods. In the early 80s, Miami&#8217;s drug culture had shifted into the &#8220;designer&#8221; period. A booming economy, growth in disposable income and Miami&#8217;s club revolution were all cultural movements that caused scenes like the ones in the movie Scarface. This era lent itself kindly to <em>Vice City</em> while the gang culture in the late 80s and early 90s helped shape the vibe of <em>San Andreas</em>. <em>San Andreas</em> nailed a period where the public were coping with the aftermath of the L.A. riots and the beating of Rodney King. Where gangster rap was on the rise and feuding between the East and West Coast popularised a movement that was at the very heart of that game. These events shaped <em>Vice City</em> and <em>San Andreas</em> into games that mirrored the controversial cultural happenings of the time period. </p>
<p>Of course, the success of these games wouldn&#8217;t have been possible without the help of fantastic accompanying soundtracks. The music of both games did a great job of reflecting what was popular at the time, playing an integral role in capturing the time and social moods of each era perfectly, more so than any number of polygons possibly could. </p>
<p>As much as I loved <em>Grand Theft Auto IV</em> for the leaps it took, the noughties just weren&#8217;t as relevant and exciting as past eras. The soundtrack was bland compared to previous efforts and Liberty City just didn&#8217;t seem as fun this time around. The previous games seemed to take us back to the golden eras of crime, whereas <em>IV</em> seemed more focused on the American dream, my biggest issue with the game. This is the same problem I have with this upcoming release.</p>
<p><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/side-missions.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/side-missions-600x337.jpg" alt="" title="Batman: Arkham City" width="600" height="337" class="alignnone size-large wp-image-4701" /></a></p>
<p>Now I&#8217;m not stupid enough to write Rockstar North off, especially after just one trailer, but I&#8217;d like to see certain game elements refined in <em>GTA V</em>. For instance, I wasn&#8217;t a fan of how side missions were handled in <em>L.A. Noire</em>. They seemed lacklustre and felt like more of an afterthought, one of the many things that game did wrong. The recent release of <em>Arkham City</em> redefined this concept, these self-contained stories are so well designed that they&#8217;re able to stand on their own against the game&#8217;s main story arc. As of writing this, I&#8217;ve still yet to dive into the main story simply because I&#8217;ve been so caught up in the side missions, which is testament to how well-rounded the game is.</p>
<div id="attachment_4679" class="wp-caption alignright" style="width: 210px"><a href="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0000_Layer-3.jpg"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0000_Layer-3-200x112.jpg" alt="" title="Grand Theft Auto V" width="200" height="112" class="size-medium wp-image-4679" /></a><p class="wp-caption-text"><em>GTA</em> has never looked better</p></div>
<p>It&#8217;s hard to judge a new game from one trailer, especially when details are so scarce at the moment. What we do know is <em>Grand Theft Auto V</em> will &#8220;focus on the pursuit of the almighty dollar&#8221;, set against present-day Southern California. Judging by the many themes seen in the trailer, money deprivation might play a big enough role. What if the game were to use the current global economic crisis in place of the gang violence of the 90s, and the drug-soaked club scene of the 80s? Such themes are sure to provide new and interesting subjects for the series to toy with.</p>
<p>Here&#8217;s hoping Rockstar build on the great character development from <em>IV</em>, with enough change to keep fans on both sides of the fence happy. After all, this is being penned as the &#8220;largest and most ambitious game Rockstar has yet created&#8221;, that&#8217;s got to count for something, right?</p>
]]></content:encoded>
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		<title>Grand Theft Auto V Trailer Dissected</title>
		<link>http://www.bitthirsty.com/grand-theft-auto-v-trailer-dissected</link>
		<comments>http://www.bitthirsty.com/grand-theft-auto-v-trailer-dissected#comments</comments>
		<pubDate>Wed, 02 Nov 2011 16:36:24 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[5]]></category>
		<category><![CDATA[auto]]></category>
		<category><![CDATA[grand]]></category>
		<category><![CDATA[gtav]]></category>
		<category><![CDATA[theft]]></category>
		<category><![CDATA[v]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4577</guid>
		<description><![CDATA[The trailer for GTA V was unveiled this afternoon and recent predictions seemed to hold up. We&#8217;re going back to San Andreas (current day), and if the voiceover is anything to go by, you&#8217;ll take up the role of a father who has just moved to San Andreas to get away from &#8220;that line of [...]]]></description>
			<content:encoded><![CDATA[<p><video class="sublime" width="600" height="338" poster="http://www.bitthirsty.com/videos/posters/gtav-tr.jpg" preload="none"><br />
  <source src="http://bitthirsty.com/videos/gtav-tr.mp4" /><br />
  <source src="http://bitthirsty.com/videos/gtav-tr.ogv" /><br />
</video></p>
<p>The trailer for <em>GTA V</em> was unveiled this afternoon and recent predictions seemed to hold up. We&#8217;re going back to San Andreas (current day), and if the voiceover is anything to go by, you&#8217;ll take up the role of a father who has just moved to San Andreas to get away from &#8220;that line of work&#8221; and settle down with his family. Though knowing the <em>GTA</em> series, things won&#8217;t be quite that simple.</p>
<p><strong>UPDATE:</strong><br />
As <a href="http://forums.gametrailers.com/thread/gta-v-trailer-dissection/1259112">pointed out</a> by GameTrailers user <strong>hobodealer</strong>, on a second viewing the narrator (seemingly the protagonist) seems to have moved to San Andreas to leave &#8220;that line of work&#8221; behind, to retire and start a family. Only to get sucked back into that life of crime on arrival.</p>
<p>Hang with us here as we dissect the trailer, and feel free to mention anything we might have left out. Trailer observations after the jump.</p>
<p><span id="more-4577"></span></p>
<h2>Location</h2>
<div id="attachment_4625" class="wp-caption alignright" style="width: 205px"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/vinewood-195x130.jpg" alt="" title="Vinewood" width="195" height="130" class="size-medium wp-image-4625" /><p class="wp-caption-text">We&#039;re back here again</p></div>
<p>The following locations popped up in today&#8217;s trailer:</p>
<ul>
<li>San Andreas</li>
<li>Los Santos, East Los Santos, Los Santos Bay</li>
<li>Vinewood</li>
<li>Little Seoul</li>
<li>Los Puerta Freeway</li>
<li>Del Perro Freeway</li>
<li>Vespucci Beach</li>
<li>Downtown</li>
</ul>
<h2>Places of Interest/Brands</h2>
<p>We spotted a dozen or so brands and places of interest throughout the trailer. Listed below in no particular order:</p>
<div id="attachment_4629" class="wp-caption alignright" style="width: 139px"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/std-129x179.jpg" alt="" title="STD Contractors" width="129" height="179" class="size-medium wp-image-4629" /><p class="wp-caption-text">Rockstar, you slay me</p></div>
<ul>
<li>Pleasure Pier &#8211; <em>It&#8217;s Totally Beachin&#8217;</em></li>
<li>Postal &#8211; <em>We Aim Not to Lose It</em></li>
<li>e Cola &#8211; <em>Deliciously Infectious!</em></li>
<li>Pump Buddy Magazine &#8211; <em>Plenty of Issues to Work Out</em></li>
<li>Pump &#038; Run Gymnasium</li>
<li>Muscle Sands</li>
<li>Bugstars Pest Control &#8211; <em>Putting the FU in Fumigate</em></li>
<li>247 Supermarket</li>
<li>Up-n-Atom Burger &#8211; <em>Once it Pings, Eat Like Kings</em></li>
<li>Enema &#8211; <em>Tequi-la-la</em></li>
<li>Brute</li>
<li>Los Santos Golf Club</li>
<li>Speedophile 2000</li>
<li>HO BO</li>
<li>STD Contractors</li>
<li>Liquor Ace</li>
<li>Glam Holes</li>
</ul>
<h2>Notable Things</h2>
<h3>Convertible Cars and Possible Customisation</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0000_Layer-13.jpg" alt="" title="Convertible Cars" width="600" height="270" class="alignnone size-full wp-image-4578" /></p>
<p>A first in a <em>GTA</em> game, convertible cars are set to make their debut in <em>GTA V</em>. This makes me wonder if the high customisation and modification options for player and vehicles will make its way across from <em>San Andreas</em>. Going off this trailer, it&#8217;s looking likely. Those aren&#8217;t stock rims.</p>
<h3>Mountains and Hikers</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0001_Layer-12.jpg" alt="" title="Campers/Hikers" width="600" height="270" class="alignnone size-full wp-image-4579" /></p>
<p>If this is anything like <em>San Andreas</em>, we&#8217;ll be able to make it to the top of that mountain. With handholding NPCs thrown in for good measure.</p>
<h3>Jet Skis Are Back</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/jetsk.jpg" alt="" title="Jet Skis Are Back" width="600" height="270" class="alignnone size-full wp-image-4633" /></p>
<p>Absent from <em>GTA IV</em>, Jet Skis return in <em>V</em>. The Speedophile 2000 joins the long list of wacky Rockstar vehicle names.</p>
<h3>Dogs Included/Possible Pets</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0003_Layer-10.jpg" alt="" title="Dogs Included, Possible Pets?" width="600" height="270" class="alignnone size-full wp-image-4581" /></p>
<p>A dog was spotted in the early moments of the trailer. I wonder if Pets Overnight is responsible for all this? Please tell me so!</p>
<h3>Jumbo Jets</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/plane.jpg" alt="" title="Jumbo Jets" width="600" height="270" class="alignnone size-full wp-image-4631" /></p>
<p>At least five different types of aircrafts popped up in the trailer. What looked like a 747 drifted into the sunset as the trailer came to a close. Clearly a larger portion of the game will take place in the skies, at least more so than it did in <em>GTA IV</em>.</p>
<h3>Biplanes</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0010_Layer-3.jpg" alt="" title="Planes" width="600" height="270" class="alignnone size-full wp-image-4588" /></p>
<p>Wine fields, migrant workers and another one of the many aircraft types that made up this trailer.</p>
<h3>Fighter Jets</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0006_Layer-7.jpg" alt="" title="Fighter Jets" width="600" height="270" class="alignnone size-full wp-image-4584" /></p>
<p>Yet another aircraft. Military flavour.</p>
<h3>Blimps, Check!</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/blimps.jpg" alt="" title="Blimps, Check!" width="600" height="270" class="alignnone size-full wp-image-4603" /></p>
<p>One of the more interested vehicles spotted. Since it popped up in at least two different parts of the trailer, I&#8217;m going to go ahead and make the assumption. Blimps confirmed!</p>
<h3>Strip Clubs</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0005_Layer-8.jpg" alt="" title="Stripclubs" width="600" height="270" class="alignnone size-full wp-image-4583" /></p>
<p>What&#8217;s <em>GTA</em> without a strip club? Enema sure looks like the place to be. Yes, that&#8217;s right, Enema.</p>
<h3>Hookers</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0007_Layer-6.jpg" alt="" title="Hookers" width="600" height="270" class="alignnone size-full wp-image-4585" /></p>
<p>For that matter, where would <em>GTA</em> be without hookers? Cowboy boots confirmed!</p>
<h3>Los Santos</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0008_Layer-5.jpg" alt="" title="Los Santos" width="600" height="270" class="alignnone size-full wp-image-4586" /></p>
<p>One of the three cities in San Andreas.</p>
<h3>Heists</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0009_Layer-4.jpg" alt="" title="Heists" width="600" height="270" class="alignnone size-full wp-image-4587" /></p>
<p>I&#8217;m down for a jewellery heist dressed top to bottom in full fumigation gear.</p>
<h3>Muscle Sands, The Gym Returns</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/1_0011_Layer-2.jpg" alt="" title="Pump Buddy, The Gym Returns" width="600" height="270" class="alignnone size-full wp-image-4589" /></p>
<p>I guess it&#8217;s safe to say the gym mini-game is back, in some shape or form. See what I did there?</p>
<h3>Buying/Selling Property Returns?</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/prop.jpg" alt="" title="Buying/Selling Property Returns?" width="600" height="270" class="alignnone size-full wp-image-4608" /></p>
<p>There&#8217;s a strong emphasis of buying and selling properties in the trailer.</p>
<h3>Golf is Back, No DLC Required</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/golf.jpg" alt="" title="Golf is Back, No DLC Required" width="600" height="270" class="alignnone size-full wp-image-4599" /></p>
<p>Golf is one of many activities you&#8217;ll be likely able to take up when taking a break from the game&#8217;s missions. Beats pool, bowling and darts if you ask me. And the best part yet? No DLC is required to unlock it.</p>
<h3>Piercing. Working Out. Character Customisation?</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/charac.jpg" alt="" title="Piercing. Working Out. Character Customisation?" width="600" height="270" class="alignnone size-full wp-image-4606" /></p>
<p>More evidence of possible character customisation.</p>
<h3>Is This Our Protagonist?</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/main.jpg" alt="" title="Is This Our Protagonist?" width="600" height="270" class="alignnone size-full wp-image-4610" /></p>
<p>This guy makes more than one appearance in the trailer. He&#8217;s either our protagonist or a very important character. The name Tommy Vercetti seems to be getting thrown around a lot at the moment. Could be, could be&#8230;</p>
<h3>Niko, CJ, Is That You?</h3>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/cj.jpg" alt="" title="Niko, CJ, Is That You?" width="600" height="270" class="alignnone size-full wp-image-4612" /></p>
<p>GAF posters are pointing out that CJ and Niko make cameos in the trailer. It is possible I guess. If it is, I can&#8217;t help but feel a bit sorry for Niko though. I guess the American dream didn&#8217;t work out for him so well after all.</p>
<h2>Other Notable Things</h2>
<div id="attachment_4634" class="wp-caption alignright" style="width: 210px"><img src="http://www.bitthirsty.com/wp-content/uploads/2011/11/pumpjacks-200x133.jpg" alt="" title="Pumpjack" width="200" height="133" class="size-medium wp-image-4634" /><p class="wp-caption-text">Let me get on one of these</p></div>
<p>A few other things caught our eyes. I wonder how significant they&#8217;ll be? I&#8217;ve listed them below in order of significance:</p>
<ul>
<li>Topless Dudes</li>
<li>Wind Turbines</li>
<li>Pumpjacks</li>
<li>Aerobics</li>
<li>Surfboards</li>
<li>Wine Fields</li>
<li>Beaches</li>
<li>Countryside</li>
</ul>
<p>I&#8217;m sure over the next couple of days people will pull other things from the trailer that we haven&#8217;t picked out, so let us know via Twitter (<a href="https://twitter.com/#!/bitthirsty">@bitthirsty</a>) if we&#8217;ve missed anything. We&#8217;ll be sure to credit you.</p>
<p>All in all, I thought it was a fantastic trailer, much more revealing than any of the series&#8217; previous firsts. And while I&#8217;m a little disappointed we&#8217;re going back to San Andreas, I must admit, I&#8217;m ready for some more <em>GTA</em>. My body is ready!</p>
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		<title>Nintendo Discusses Upcoming 3DS First Party Games</title>
		<link>http://www.bitthirsty.com/nintendo-discusses-upcoming-3ds-first-party-games</link>
		<comments>http://www.bitthirsty.com/nintendo-discusses-upcoming-3ds-first-party-games#comments</comments>
		<pubDate>Wed, 08 Jun 2011 01:20:15 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Kid Icarus: Uprising]]></category>
		<category><![CDATA[Luigi's Mansion 2]]></category>
		<category><![CDATA[Mario Kart 3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Star Fox 64 3D]]></category>
		<category><![CDATA[Super Mario 3D]]></category>
		<category><![CDATA[Kid Icarus Uprising]]></category>
		<category><![CDATA[Mario Kart]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4379</guid>
		<description><![CDATA[At today’s Nintendo E3 keynote, the Big N teased the audience with five first party 3DS games slated to launch before the year is out. Reggie took the stage, teased the company&#8217;s new console, and then dove right into a bunch upcoming 3DS titles. Trailers aplenty after the break. Mario Kart The first 3DS title [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/06/kidicarus-tr1.jpg" alt="" title="Kid Icarus: Uprising" width="600" height="338" class="alignnone size-full wp-image-4440" /></p>
<p>At today’s Nintendo E3 keynote, the Big N teased the audience with five first party 3DS games slated to launch before the year is out. Reggie took the stage, teased the company&#8217;s new console, and then dove right into a bunch upcoming 3DS titles. Trailers aplenty after the break.<span id="more-4379"></span></p>
<h2>Mario Kart</h2>
<p><video class="sublime" width="600" height="338" poster="http://www.bitthirsty.com/videos/posters/mariokart-tr.jpg" preload="none"><br />
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<p>The first 3DS title shown was <em>Mario Kart</em>. According to NOA President, Reggie Fils-Aime, this iteration in the series is a “tricked out version”, slightly different from previous <em>Mario Kart</em> titles. The footage shown revealed that both gliding and underwater racing will be added to the classic formula. <em>Mario Kart </em>will be on store shelves this holiday season.</p>
<h2>Star Fox 64 3D</h2>
<p><video class="sublime" width="600" height="338" poster="http://www.bitthirsty.com/videos/posters/starfox643d-tr.jpg" preload="none"><br />
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<p>The next game discussed was <em>Star Fox 64 3D</em>. In addition to showing off the game’s ability to use the gyroscope to control vehicles, Reggie also revealed that the 3DS’ camera could be used to record the reactions of players in multiplayer squads. <em>Star Fox 64 3D</em> will be available in September 2011. </p>
<h2>Super Mario 3D</h2>
<p><video class="sublime" width="600" height="346" poster="http://www.bitthirsty.com/videos/posters/supermario3ds-tr.jpg" preload="none"><br />
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<p>A couple months back at GDC we saw Nintendo tease an upcoming <em>Super Mario</em> title for the 3DS, leaving the audience with only a logo that sported a <del>tanooki tail</del> &#8220;mysterious raccoon tail&#8221;. This year, however, Nintendo pulled back the curtain on <em>Super Mario 3D </em>and showed a gameplay trailer featuring the fan favorite raccoon suit. Reggie told the audience that <em>Super Mario 3D </em>will be out “before the year is over.” </p>
<h2>Kid Icarus: Uprising</h2>
<p><video class="sublime" width="600" height="360" poster="http://www.bitthirsty.com/videos/posters/kidicarus-tr.jpg" preload="none"><br />
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<p><em>Kid Icarus: Uprising</em> was the fourth game shown during the 3DS spotlight. While the game was shown at last year’s E3, the new footage shown this morning looked to be a polished build of the game. During the presentation Nintendo revealed that Uprising will sport a battle mode and multiplayer that takes advantage of the 3DS’ ability to read AR cards. <em>Kid Icarus: Uprising</em> is also slated for release later this year.</p>
<h2>Luigi&#8217;s Mansion 2</h2>
<p><video class="sublime" width="600" height="338" poster="http://www.bitthirsty.com/videos/posters/luigismansion2-tr.jpg" preload="none"><br />
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<p>Finally, in one of the biggest surprises of the keynote, Nintendo unveiled the brand new <em>Luigi’s Mansion 2</em>. This isn’t a revision folks, this is an entirely new game and even features several mansions for Luigi to explore. A release date was not announced for <em>Luigi’s Mansion 2</em>.</p>
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		<title>An Hour with Xenoblade Chronicles</title>
		<link>http://www.bitthirsty.com/an-hour-with-xenoblade-chronicles</link>
		<comments>http://www.bitthirsty.com/an-hour-with-xenoblade-chronicles#comments</comments>
		<pubDate>Mon, 30 May 2011 17:39:05 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[MCM Expo 2011]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[mcm]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[soft]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xenoblade]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=4040</guid>
		<description><![CDATA[I had the privilege to attend my first MCM Expo over the weekend. Never being much of a manga, anime or comic fan, I made my way straight towards the Games Expo where Nintendo were in attendance amongst others. Only being confirmed for Europe two months ago, I was genuinely surprised to see what looked [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/1_0000_Layer-6.jpg" alt="" title="Xenoblade Chronicles" width="600" height="338" class="alignnone size-full wp-image-4041" /></p>
<p>I had the privilege to attend my first MCM Expo over the weekend. Never being much of a manga, anime or comic fan, I made my way straight towards the Games Expo where Nintendo were in attendance amongst others.</p>
<p>Only being confirmed for Europe two months ago, I was genuinely surprised to see what looked like a fully localised version of Monolith&#8217;s <em>Xenoblade Chronicles</em> taking centre stage at Nintendo&#8217;s booth. In fact, I&#8217;m sure I played a near-complete build of the same game we&#8217;ll be seeing this September in Europe.<span id="more-4040"></span></p>
<p>The game opens with two gods (Kyoshin and Kishin) locked in a timeless battle, until all that remained was their lifeless corpses. Set on the graves of these ancient Gods is where <em>Xenoblade</em> begins. Warfare has broken out between humans and machines and our race, looking worse for wear against the mechs, begins to retreat. Enter Dunban. Wielding the Monado blade, he forces back the Kishin army and restores faith to the Kyoshin soldiers fighting alongside him.</p>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/1_0004_Layer-2.jpg" alt="" title="Kyoshin and Kishin" width="600" height="338" class="alignnone size-full wp-image-4045" /></p>
<p>At this point you&#8217;re thrown into the fray with your party (Dickson and Mumca) and introduced to the game&#8217;s battle system. Similar to combat in <em>Final Fantasy XII</em>, battles unfold in real time, and everything, including movement, is done manually. Before I go any further, it&#8217;s worth mentioning that the booths were set up with Classic Controllers, which seems to be Nintendo&#8217;s preferred method of control whilst playing the game. To initiate battle you must target enemies using the L/R shoulder buttons. Doing so brings up the battle palette at the bottom of the screen, allowing you to initiate an attack on the selected enemy, while cycling through L/R switches between targets mid-battle.</p>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/1_0001_Layer-5.jpg" alt="" title="Dunban and Dickson" width="600" height="338" class="alignnone size-full wp-image-4042" /></p>
<p>Once in combat, your character will auto-attack when an enemy&#8217;s in range. Movement is vital and dodging incoming attacks and countering is often the key to success. Making your way behind an enemy allows the player to perform special attacks called &#8220;arts&#8221; that are triggered via the battle palette. Healing your party or dealing out powerful attacks were just two of the types of magic available, but I&#8217;m guessing this would vary between characters.</p>
<p>During the course of battle, Dunban is overwhelmed by the Kishin army and Mumca&#8217;s cowardice leads to his painful demise. An injured Dunban and Dickson are last seen charging into tons of incoming Kishin forces as the screen fades.</p>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/1_0003_Layer-3.jpg" alt="" title="One Year Later" width="600" height="338" class="alignnone size-full wp-image-4044" /></p>
<p>A year later and the dark war torn skies are no more. We&#8217;re introduced to the game&#8217;s main protagonist, Shulk, and his close friend Rein. While searching for lumps of scrap metal on an open field you&#8217;re attacked and the battle system is brought back into play. Diving deeper into <em>Xenoblade&#8217;s</em> combat system, the tutorial-like battle walks you through the game&#8217;s cool-down system and other battle mechanics. </p>
<p>Once defeated, enemies drop chests that can be looted for items and other useful things. Other features are touched upon; for instance a time winding feature let&#8217;s you jump to a specific time between the game&#8217;s day and night cycles (think <em>Fallout</em>), while a &#8220;save anywhere&#8221; feature eradicates awkward save points the genre&#8217;s so well known for.</p>
<p>In open fields such as this one, you&#8217;re able to engage monsters and creatures to level up and obtain items. However, different to the game&#8217;s main battles, it is up to the player to initiate combat in these areas. You&#8217;re not forced to battle when you come in contact with these enemies – à la <em>Final Fantasy</em>. While I only played a small part of the game, it&#8217;s worth noting that the world is huge, so huge that a waypoint marker is put there for good measure, keeping you in the right direction of the main quest.</p>
<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/1_0002_Layer-4.jpg" alt="" title="Side Quests and Other Activities" width="600" height="338" class="alignnone size-full wp-image-4043" /></p>
<p>After some time we reached Colony 9, which is Shulk and Rein&#8217;s hometown. In addition to the main path, there are plenty of side quests and other activities that deviate from the main storyline entirely, which will surely keep a player busy for hours on end if they ever want to take a break from the main plot. Built on top these side quests is the &#8220;bond system&#8221;, which plays a huge role and can often alter the perception of your character whilst in towns. For example, empty promises, like not helping a father find his daughter a gift after agreeing to do so would affect your image in that particular town. While we&#8217;re used to similar systems in games such as <em>Fable</em>, such a feature is rare to find in many JRPG&#8217;s, so I&#8217;m interested to see how this feature will grow throughout the course of game.</p>
<p>Visually, the game looks outstanding. The roaming creatures and monsters really have a way of bringing the land to life. The art direction really unearths the full power of the Wii, and while the character models aren&#8217;t up to the same standard, they don&#8217;t by any means dent the overall experience. The soundtrack is beautifully arranged and reminds me fondly of <em>Dark Chronicle</em>/<em>Dark Cloud 2</em> (see the trailer below), which is not surprising seeing as Yoko Shimomura and Yasunori Mitsuda are on board.</p>
<p><video class="sublime" width="600" height="338" poster="http://www.bitthirsty.com/videos/posters/xenoblade.jpg" preload="none"><br />
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</video></p>
<p>NOE have done a fantastic job with the localisation, of which I heard had been finished just as of last week. The English voice acting is superb, and I, for one, am appreciative of some of the characters&#8217; cockney tones. Despite having previous reservations, they really blend well with the game.</p>
<p>I left the Nintendo booth thoroughly impressed and wanting more. We haven&#8217;t been spoiled with great JRPG&#8217;s as we have in generations past. Luckily, <em>Xenoblade Chronicles</em> looks to change that. Let&#8217;s hope <em>The Last Story</em> makes its way across the ocean before Project Café makes the Wii obsolete.</p>
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		<title>Project Café to be Revealed June 7th</title>
		<link>http://www.bitthirsty.com/project-cafe-to-be-revealed-june-7th</link>
		<comments>http://www.bitthirsty.com/project-cafe-to-be-revealed-june-7th#comments</comments>
		<pubDate>Wed, 11 May 2011 04:49:19 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Project Cafe]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.bitthirsty.com/?p=3888</guid>
		<description><![CDATA[Nintendo will hold its annual E3 presentation on June 7th at L.A.’s Nokia Theater. In addition to hearing about upcoming games for the Wii (the few that actually remain), DS, and 3DS, viewers will get their first glimpse of the Wii’s successor, Project Café. Nintendo will likely be streaming video of the conference bright and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bitthirsty.com/wp-content/uploads/2011/05/large1-600x360.jpg" alt="" title="Reggie Nintendo E3 Edit" width="600" height="350" class="aligncenter size-large wp-image-3908" /></p>
<p>Nintendo will hold its annual E3 presentation on June 7th at L.A.’s Nokia Theater. In addition to  hearing about upcoming games for the Wii (the few that actually remain), DS, and 3DS, viewers will get their first glimpse of the Wii’s successor, Project Café.<span id="more-3888"></span></p>
<p>Nintendo will likely be streaming video of the conference bright and early Tuesday morning at 9:00am PST. We&#8217;ll keep you updated on any official word of a webcast, good reader.  </p>
<p>For more E3 related news, previews, and announcements be sure to check out all of our E3 coverage beginning June 7th.</p>
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		<title>Star Fox 64 3D to Use Gyroscope</title>
		<link>http://www.bitthirsty.com/star-fox-64-3d-to-use-gyroscope</link>
		<comments>http://www.bitthirsty.com/star-fox-64-3d-to-use-gyroscope#comments</comments>
		<pubDate>Thu, 28 Apr 2011 15:24:19 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Star Fox 64 3D]]></category>
		<category><![CDATA[Gyroscope]]></category>
		<category><![CDATA[Star Fox]]></category>
		<category><![CDATA[Star Fox 64 3DS]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=3782</guid>
		<description><![CDATA[President of Nintendo, Satoru Iwata, recently revealed a new feature available in Star Fox 64 3D in the companies’ Financial Results Briefing for March 2011. According to the briefing, the game will offer a new feature that uses the 3DS’ gyro sensor to control the Arwing. Exciting, right? Well, not exactly. The news has many [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2011/04/starfox_logo-600x474-copy.jpg" alt="" title="Star Fox 64 3D" width="600" height="356" class="alignnone size-full wp-image-3799" /></p>
<p>President of Nintendo, Satoru Iwata, recently revealed a new feature available in <em>Star Fox 64 3D</em> in the companies’ Financial Results Briefing for March 2011. According to the briefing, the game will offer a new feature that uses the 3DS’ gyro sensor to control the Arwing.<span id="more-3782"></span></p>
<p>Exciting, right? Well, not exactly. The news has many concerned that <em>Star Fox 64 3D</em> will be difficult to play due to the constant motion associated with the gyro feature. If you have played a 3DS, you know that the device must be held in just the right position to get the full 3D effect. Moving the device around and misalignment of your eyes will obviously lead to screen blur. </p>
<p><em>Star Fox 64 3D</em> is due out in Japan on July 14, with a North American and European release following soon after. Until then, you can tide yourself over by repeatedly watching <a href="http://www.youtube.com/watch?v=wIkJvY96i8w">barrel rolls.</a></p>
<p>Source: <a href="http://www.nintendo.co.jp/ir/en/library/events/110426/07.html">Nintendo Financial Results Briefing</a></p>
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		<title>The Legend of Zelda Ocarina of Time Gets Two New Ways to Play</title>
		<link>http://www.bitthirsty.com/the-legend-of-zelda-ocarina-of-time-gets-two-new-ways-to-play</link>
		<comments>http://www.bitthirsty.com/the-legend-of-zelda-ocarina-of-time-gets-two-new-ways-to-play#comments</comments>
		<pubDate>Wed, 20 Apr 2011 21:11:56 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Legend of Zelda: Ocarina of Time 3D]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=3708</guid>
		<description><![CDATA[In addition to touting The Legend of Zelda: Ocarina of Time’s first person gyroscope mode, Nintendo has revealed two new game modes for the 3DS version. Master Quest and Boss Challenge, two modes that were not featured in the original game, will be making their debut when the game releases in June. The Master Quest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2011/04/the-legend-of-zelda-ocarina-of-time-the-ocarina-of-time-9080545-1300-8691300803183-600x401.jpg" alt="" title="LoZ: Oot 3DS Deku Tree" width="600" height="347" class="aligncenter size-large wp-image-3710" /></p>
<p>In addition to touting <em>The Legend of Zelda: Ocarina of Time’s</em> first person gyroscope mode, Nintendo has revealed two new game modes for the 3DS version. Master Quest and Boss Challenge, two modes that were not featured in the original game, will be making their debut when the game releases in June.<span id="more-3708"></span> </p>
<p>The Master Quest mode changes puzzles, the locations of items, and reverses the land of Hyrule so that it is literally a mirror image. Enemies in the game are also said to be more difficult to defeat. All giving credence to the whole “Master” part in “Master Quest.”</p>
<p>After a certain point in the game the Boss Challenge mode is unlocked and will offer players the opportunity “to face any of the previous Bosses they have defeated.” You will also have the option to square off against the bosses one by one or in back-to-back  battle.</p>
<p>You can check out the full press release right <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_legend_returns_in_magical_3d_this_june_32795.html">here</a>. In other news, gamers everywhere are poised and ready to smash their handhelds in fits of rage after reaching the Water Temple in Master Quest mode.</p>
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		<title>Level-5 Debut New Mask of Miracle Trailer</title>
		<link>http://www.bitthirsty.com/level-5-debut-new-mask-of-miracle-trailer</link>
		<comments>http://www.bitthirsty.com/level-5-debut-new-mask-of-miracle-trailer#comments</comments>
		<pubDate>Fri, 25 Feb 2011 13:16:05 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Professor Layton and the Mask of Miracle]]></category>
		<category><![CDATA[5]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[level-5]]></category>
		<category><![CDATA[stream]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=3637</guid>
		<description><![CDATA[On the back of some impressive sales figures, Level-5 kept their promise and celebrated in style by previewing Mask of Miracle to loyal Layton fans this morning. The live web broadcast saw discussions with Level-5 CEO Akihiro Hino and the game’s voice cast, in what looked like one hell of a fan service. Too bad [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2011/02/layton.jpg" alt="" title="Professor Layton and the Mask of Miracle" width="600" height="310" class="alignnone size-full wp-image-3649" /></p>
<p>On the back of some impressive sales figures, Level-5 kept their promise and celebrated in style by previewing <em>Mask of Miracle</em> to loyal <em>Layton</em> fans this morning. The live web broadcast saw discussions with Level-5 CEO Akihiro Hino and the game’s voice cast, in what looked like one hell of a fan service. Too bad I couldn’t understand what was being said. New trailer though, after the break.<span id="more-3637"></span></p>
<p><iframe title="YouTube video player" width="600" height="368" src="http://www.youtube.com/embed/4SIUofnD2JQ" frameborder="0" allowfullscreen></iframe></p>
<p>If you’re interested, the full broadcast can be caught <a href="http://www.ustream.tv/recorded/12905115">here</a>. <em>Professor Layton and the Mask of Miracle</em> will launch in Japan tomorrow alongside the Nintendo 3DS.</p>
]]></content:encoded>
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